Whatever ball that happens to be closest to the claw gets magnetized even if the claw is nowhere near it. When the time's up, the claw still extends downward. The player is given 20 seconds to pick a prize. The orbs have 4 colors, each representing a different prize tier (green, blue, purple, orange in ascending order). The Claw Game consists of moving a claw above one orb of shifting colours in the claw game machine and selecting it. When meeting with Jacob Taylor, Shepard can fight him as an adversary controlling the orange mech.
This strategy can net the player an average of 100 points per round. Immediately falling back to a defensive posture will prevent unnecessary damage. For example, use a blocking posture until the opponent begins to charge a punch, and then land 3 quick jabs to interrupt the opponent's charge. Beating the high score held by Aria T'Loak yields an Assault Rifle Thermal Scope mod.ĭefensive strategies are useful here.
The fight continues even if the fighters lose their heads, and player bot heads don't regenerate in succeeding rounds. Their punches also increase in power progressively.Ī normal punch is worth 3 points, a punch that lands on a dazed bot is worth 4 points, and a punch that lands on a defensive bot is worth 1-2 points.
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The difficulty stems from the fact that the player bot regenerates only part of its health after each match, while the next enemy always has a full health.
In this arcade game, two mechs – one controlled by the player (blue), another CPU-controlled (orange) – engage in a simple boxing match, and the player must keep on defeating the increasingly harder opponents to attain a high score.